15F, 396 World Cup buk-ro, Mapo-gu, Seoul 03925, Korea
——————————————————————————————————————— (Address of principal executive office)
Indicate by check mark whether the registrant files or will file annual reports under cover of Form 20-F or Form 40-F. Form 20-F þ Form 40-F o
Indicate by check mark if the registrant is submitting the Form 6-K in paper as permitted by Regulation S-T Rule 101(b)(1): o
Indicate by check mark if the registrant is submitting the Form 6-K in paper as permitted by Regulation S-T Rule 101(b)(7): o
GRAVITY REPORTS FIRST QUARTER OF 2026 RESULTS AND BUSINESS UPDATES
Seoul, South Korea – May 8, 2026 – GRAVITY Co., Ltd. (NasdaqGM: GRVY) (“Gravity” or “Company”), a developer and publisher of online and mobile games based in South Korea, today announced its unaudited financial results for the first quarter ended March 31, 2026, prepared in accordance with International Financial Reporting Standards as issued by the International Accounting Standards Board and business updates.
FIRST QUARTER 2026 HIGHLIGHTS
•Total revenues were KRW 161,878 million (US$ 106,254 thousand), representing a 42.7% increase from the fourth quarter ended December 31, 2025 (“QoQ”) and a 17.8% increase from the first quarter ended March 31, 2025 (“YoY”).
•Operating profit was KRW 30,830 million (US$ 20,236 thousand), representing a 163.1% increase QoQ and a 24.7% increase YoY.
•Profit before income tax expenses was KRW 38,325 million (US$ 25,155 thousand), representing a 131.2% increase QoQ and a 34.7% increase YoY.
•Net profit attributable to parent company was KRW 29,394 million (US$ 19,294 thousand), representing a 138.7% increase QoQ and a 33.4% increase YoY.
REVIEW OF FIRST QUARTER 2026 FINANCIAL RESULTS
Revenues
Online game revenues for the first quarter of 2026 were KRW 25,906 million (US$ 17,004 thousand), representing a 9.8% increase QoQ from KRW 23,594 million and a 37.8% increase YoY from KRW 18,806 million. The increase QoQ was mainly attributable to increased revenue from Ragnarok Online in Japan. The increase YoY was largely due to increased revenue Ragnarok Online in Thailand and initial revenues from Ragnarok Online America Latina launched in Latin America on May 28, 2025.
Mobile game revenues were KRW 132,800 million (US$ 87,168 thousand) for the first quarter of 2026, representing a 54.1% increase QoQ from KRW 86,175 million and a 15.0% increase YoY from KRW 115,486 million. The increase QoQ attributed to initial revenues from Ragnarok: The New World launched in Taiwan, Hong Kong and Macau on January 15, 2026, increased revenues from Ragnarok X: Next Generation in Global and initial revenues from Ragnarok Origin Classic launchedin Southeast Asia (except Vietnam), Taiwan, Hong Kong, Macau and Korea on March 26, 2026. Such increase was partially offset by decreased revenues from Ragnarok: Twilight in Southeast Asia and Ragnarok M: Classic in Taiwan, Hong Kong, Macau and Global. The increase YoY was largely due to initial revenue from Ragnarok: The New World launched in Taiwan, Hong Kong and Macau on January 15, 2026 and increased revenue from Ragnarok X: Next Generation in Global. Such increase was partially offset by decreased revenues from Ragnarok M: Classic in Southeast Asia, Ragnarok: Rebirth in Taiwan, Hong Kong and Macau and Ragnarok Origin in Southeast Asia.
Other revenues were KRW 3,172 million (US$ 2,082 thousand) for the first quarter of 2026, representing a 13.8% decrease QoQ from KRW 3,681 million and remaining flat YoY from KRW 3,172 million.
Cost of Revenue
Cost of revenue was KRW 110,224 million (US$ 72,349 thousand) for the first quarter of 2026, representing a 48.4% increase QoQ from KRW 74,262 million and a 26.0% increase YoY from KRW 87,458 million. The increase QoQ was mainly due to initial commission paid for mobile game service related to Ragnarok: The New World in Taiwan, Hong Kong and Macau. The increase YoY was primarily due to initial commission paid for mobile game service related to Ragnarok: The New World in Taiwan, Hong Kong and Macau and increased commissions paid for mobile game services related to Ragnarok X: Next Generation in Global and Ragnarok: Twilight in Southeast Asia.
Operating Expenses
Operating expenses were KRW 20,824 million (US$ 13,669 thousand) for the first quarter of 2026, representing a 24.2% decrease QoQ from KRW 27,468 million and a 17.6% decrease YoY from KRW 25,276 million. The decrease QoQ was mainly due to decreased advertising expenses for Ragnarok Online in Thailand, Nobunaga's Ambition: The Road to the World in Japanand Ragnarok Abyss in Southeast Asia, and impairment losses on other non-current assets. The decrease YoY was mainly due to decreased advertising expenses for Ragnarok Idle Adventure Plus in Global, Ragnarok Begins in Taiwan, Hong Kong and Macauand Ragnarok V: Returns in Thailand, Indonesia and Philippines, and research and development expenses.
Profit Before Income Tax Expense
Profit before income tax expense was KRW 38,325 million (US$ 25,155 thousand) for the first quarter of 2026 compared with profit before income tax expense of KRW 16,576 million for the fourth quarter of 2025 and profit before income tax expense of KRW 28,450 million for the first quarter of 2025.
Net Profit
As a result of the foregoing factors, Gravity recorded a net profit attributable to parent company of KRW 29,394 million (US$ 19,294 thousand) for the first quarter of 2026 compared with net profit attributable to parent company of KRW 12,312 million for the fourth quarter of 2025 and a net profit attributable to parent company of KRW 22,038 million for the first quarter of 2025.
Liquidity
The balance of cash and cash equivalents and short-term financial instruments was KRW 611,615 million (US$ 401,454 thousand) as of March 31, 2026.
Note: For convenience purposes only, the KRW amounts have been expressed in U.S. dollars at the exchange rate of KRW 1,523.50 to US$ 1.00, the noon buying rate in effect on March 31, 2026 as quoted by the Federal Reserve Bank of New York.
GRAVITY BUSINESS UPDATES
Ragnarok Online IP-based Games
•Ragnarok Online 3, an MMORPG Mobile and PC game
Ragnarok Online 3 plans to be launched in China in the first quarter of 2027 and is underway for its launch in Global within 2027.
•Ragnarok M: Classic, an MMORPG Mobile and PC game
Ragnarok M: Classic will be launched in Korea in July 2026.
•Ragnarok: The New World, an MMORPG Mobile and PC game
Ragnarok: The New World will be launched in Southeast Asia (except Vietnam) in July 2026, and Global (except Southeast Asia, China, Taiwan, Hong Kong, Macau, Korea and CIS) in the fourth quarter of 2026.
•Ragnarok Origin Classic, an MMORPG Mobile and PC game
Ragnarok Origin Classic, a renewal game of Ragnarok Origin, was officially launched in Korea, Taiwan, Hong Kong, Macau and Southeast Asia (except Vietnam) on March 26, 2026 and will be launched in North, Central and South America in the third quarter of 2026.
•Ragnarok Abyss, an MMOARPG Mobile and PC game
Ragnarok Abyss will be launched in Taiwan, Hong Kong, Macau and China in the second half of 2026 and is underway for its launch in Southeast Asia and Korea.
•Ragnarok: Midgard Senki, a 2D MMORPG Mobile game
Ragnarok: Midgard Senki will be launched in Taiwan, Hong Kong and Macau in the second half of 2026 and is underway for its launch in Southeast Asia.
•Ragnarok: Twilight, an MMORPG Mobile game
Ragnarok: Twilight was officially launched on Huawei AppGallery (H5) in Southeast Asia (except Vietnam) on March 27, 2026. Ragnarok: Twilight Global will be launched in Global (except China, Taiwan, Hong Kong, Macau, Southeast Asia, Vietnam, Korea and Japan) in the second quarter of 2026.
•Ragnarok: Back to Glory, a 3D MMORPG Mobile game
Ragnarok: Back to Glory will be launched in Global (except China, Japan, Korea, Southeast Asia, Taiwan, Hong Kong, Macau, Brazil and CIS) in the second half of 2026.
•Ragnarok Zero: Global, an MMORPGPC game
Ragnarok Zero: Global will be launched in Southeast Asia, Europe and Oceania in the third quarter of 2026.
Other IP-based Games
•Wizmans World Re: Try, a JRPG Remaster Console and PC game
Wizmans World Re: Try was officially launched in Global on February 19, 2026.
•Requiem M, an MMORPG Mobile game
Requiem M will be launched in Korea in the second quarter of 2026.
•Jaleco Arcade Collection, a Retro Console and PC game
Jaleco Arcade Collection will be launched in Global in the second half of 2026.
•LIGHT ODYSSEY, a Boss Rush Action and Soul-like Console and PC game
LIGHT ODYSSEY will be launched in Global in the second half of 2026.
•Hashire HEBEREKE: EX, a Racing and Remake Console and PC game
Hashire HEBEREKE: EX will be launched in Global in the second half of 2026.
•GALVATEIN: Adventure's Guild, a Simulation Console and PC game
GALVATEIN: Adventure's Guild will be launched in Global in the second half of 2026.
•Final Knight, an Action RPG Console and PC game
Final Knight will be launched in Global in the first half of 2027.
Expansion of Ragnarok IP-business
RAGNAROK OST albums were released in sequence between March 20, 2026 and April 3, 2026, featuring 213 tracks, including the iconic theme songs of Ragnarok Online. The soundtrack is available on over 30 global streaming platforms.
Investor Presentation
Gravity issued an investor presentation. The presentation contains the Company’s recent business updates, results of the first quarter in 2026 and Gravity’s business plan. The presentation can be found on the Company’s website under the IR Archives section at https://www.gravity.co.kr/en/ir/updates. Korean and Japanese versions of the presentation are also provided on the website.
About GRAVITY Co., Ltd. ---------------------------------------------------
Gravity is a developer and publisher of online and mobile games. Gravity's principal product, Ragnarok Online, is a popular online game in many markets, including Japan and Taiwan, and is currently commercially offered in 91 regions. For more information about Gravity, please visit http://www.gravity.co.kr.
Forward-Looking Statements:
Certain statements in this press release may include, in addition to historical information, “forward-looking statements” within the meaning of the “safe-harbor” provisions of the U.S. Private Securities Litigation Reform Act 1995. Forward-looking statements can generally be identified by the use of forward-looking terminology, such as “may,” “will,” “expect,” “intend,” “estimate,” “anticipate,” “believe”, “project,” or “continue” or the negative thereof or other similar words, although not all forward-looking statements contain these words. Investors should consider the information contained in our submissions and filings with the United States Securities and Exchange Commission (the “SEC”), including our annual report for the fiscal year ended December 31, 2025 on Form 20-F, together with such other documents that we may submit to or file with the SEC from time to time, on Form 6-K. The forward-looking statements speak only as of this press release and we assume no duty to update them to reflect new, changing or unanticipated events or circumstances.
Contact:
Mr. Heung Gon Kim Chief Financial Officer Gravity Co., Ltd. Email: [email protected]
Ms. Jin Lee
Ms. Jimin Park IR Unit Gravity Co., Ltd. Email: [email protected] Telephone: +82-2-2132-7800
GRAVITY Co., Ltd.
Consolidated Statements of Financial Position
(In millions of KRW and thousands of US$)
As of
31-Dec-25
31-Mar-26
KRW
US$
KRW
US$
(audited)
(unaudited)
(unaudited)
(unaudited)
Assets
Current assets:
Cash and cash equivalents
203,599
133,639
209,873
137,757
Short-term financial instruments
415,034
272,421
401,742
263,697
Accounts receivable, net
56,318
36,966
83,935
55,094
Other receivables, net
2,904
1,906
3,174
2,083
Prepaid expenses
13,766
9,036
21,315
13,991
Other current financial assets
4,333
2,844
4,894
3,212
Other current assets
2,559
1,680
2,252
1,478
Total current assets
698,513
458,492
727,185
477,312
Property and equipment, net
10,770
7,069
10,122
6,644
Intangible assets, net
7,157
4,698
6,387
4,192
Deferred tax assets
7,209
4,732
6,811
4,471
Other non-current financial assets
3,812
2,502
4,290
2,816
Other non-current assets
15,201
9,978
38,026
24,960
Total assets
742,662
487,471
792,821
520,395
Liabilities and Equity
Current liabilities:
Accounts payable
61,927
40,648
72,596
47,651
Deferred revenue
21,501
14,113
20,864
13,695
Withholdings
1,655
1,086
2,044
1,342
Accrued expense
2,597
1,705
2,054
1,348
Income tax payable
4,633
3,041
9,425
6,186
Other current liabilities
3,718
2,440
3,881
2,547
Total current liabilities
96,031
63,033
110,864
72,769
Long-term account payables
623
409
623
409
Long-term deferred revenue
410
269
781
513
Deferred tax liabilities
1,736
1,140
1,737
1,140
Other non-current liabilities
6,496
4,264
5,811
3,814
Total liabilities
105,296
69,115
119,816
78,645
Share capital
3,474
2,280
3,474
2,280
Capital surplus
26,979
17,709
26,979
17,709
Other components of equity
25,523
16,753
31,750
20,841
Retained earnings
580,882
381,281
610,276
400,575
Equity attributable to owners of the Parent Company
636,858
418,023
672,479
441,405
Non-controlling interest
508
333
526
345
Total equity
637,366
418,356
673,005
441,750
Total liabilities and equity
742,662
487,471
792,821
520,395
* For convenience purposes only, the KRW amounts are expressed in U.S. dollars at the rate of KRW 1,523.50 to US$ 1.00, the noon buying rate in effect on March 31, 2026 as quoted by the Federal Reserve Bank of New York.
GRAVITY Co., Ltd.
Consolidated Statements of Comprehensive Income
(In millions of KRW and thousands of US$ except for share and ADS data)
Three months ended
31-Dec-25
31-Mar-25
31-Mar-26
(KRW)
(US$)
(KRW)
(US$)
(KRW)
(US$)
(unaudited)
(unaudited)
(unaudited)
(unaudited)
(unaudited)
(unaudited)
Revenues:
Online games
23,594
15,487
18,806
12,344
25,906
17,004
Mobile games
86,175
56,564
115,486
75,803
132,800
87,168
Other revenue
3,681
2,416
3,172
2,082
3,172
2,082
Total net revenue
113,450
74,467
137,464
90,229
161,878
106,254
Cost of revenue
74,262
48,744
87,458
57,406
110,224
72,349
Gross profit
39,188
25,723
50,006
32,823
51,654
33,905
Operating expenses:
Selling, general and administrative expenses
24,881
16,331
21,859
14,348
19,609
12,871
Research and development
1,455
955
3,431
2,252
1,133
744
Others, net
1,132
743
(14)
(9)
82
54
Total operating expenses
27,468
18,029
25,276
16,591
20,824
13,669
Operating profit
11,720
7,694
24,730
16,232
30,830
20,236
Finance income(costs):
Finance income
7,948
5,217
10,717
7,034
9,871
6,479
Finance costs
(3,092)
(2,030)
(6,997)
(4,593)
(2,376)
(1,560)
Profit before income tax
16,576
10,881
28,450
18,673
38,325
25,155
Income tax expense
4,409
2,894
6,372
4,182
8,934
5,863
Profit for the year
12,167
7,987
22,078
14,491
29,391
19,292
Profit attributable to:
Non-controlling interest
(145)
(95)
40
26
(3)
(2)
Owners of Parent company
12,312
8,082
22,038
14,465
29,394
19,294
Earning per share
- Basic and diluted
1,772
1.16
3,171
2.08
4,230
2.78
Weighted average number of shares outstanding
- Basic and diluted
6,948,900
6,948,900
6,948,900
6,948,900
6,948,900
6,948,900
Earning per ADS
- Basic and diluted
1,772
1.16
3,171
2.08
4,230
2.78
* For convenience, the KRW amounts are expressed in U.S. dollars at the rate of KRW 1,523.50 to US$1.00, the noon buying rate in effect on March 31, 2026 as quoted by the Federal Reserve Bank of New York.
(1) Each ADS represents one common share.
SIGNATURES
Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned, thereunto duly authorized.